This sequence of inputs is performed 2,028 times throughout the TAS, and would not have been easily possibly without the use of Lua scripts to automate this sequence. In order for this to work, Knuckles must be close enough to Sonic, such that Knuckles snaps to Sonic’s position (because Knuckles is the base of the Tails formation). This cooldown can be removed by switching to Tails, and then back to Sonic after beginning a kick. Here is a visualization of the magnitude of analog stick inputs: Kick Accel One of the fastest methods to gain speed is by pressing B to kick with Sonic, however there is a 32 frame (60fps) cooldown in between kicks. As a result, if we need to make slight angle changes, it’s faster to hold up on the analog stick and rotate the camera with either the shoulder buttons or the C-stick. The main tricks used in this TAS are described below.Īnalog Stick Movement The magnitude of analog stick inputs is restricted as you stray away from the four cardinal directions. With the described game mechanics, it is possible to exploit them into new tricks. Fireball Jump Jumping with Knuckles and pressing B results in Tails and Sonic spinning around Knuckles in a circle. Fire Dunk Jumping, pressing B to spin Sonic and Tails around, and then pressing B again results in Knuckles shooting a teammate towards a nearby enemy. In addition, it is useful for traversing long gaps while preserving most of our speed for a time. This formation limits our speed loss as a result of not kick acceling. Triangle Dive Jumping and pressing A again with Knuckles causes the team to go into the triangle formation. On level 3, Knuckles additionally shoots out fireballs that deal extra damage if they explode near enemies. The radius increases between levels 1 and 2. This will deal damage in a certain radius. Triple Punch Level 1 Knuckles and above will slam the ground after punching three times in a row. He can also move while throwing the punch, but he will slow down from the player’s starting speed down to 3.5 units/frame. Punch Pressing B with Knuckles active causes him to throw a punch. This technique makes Sonic “blast away” towards surrounding enemies until all of them are destroyed. Light Speed Attack For a short duration after performing a Team Blast, Sonic is able to execute a Light Speed Attack. After activating it, a cutscene is played and Sonic destroys all the enemies within a certain distance from him. Team Blast After filling its meter by performing diverse actions, the Team Blast can be activated by pressing Z. Triangle Jump Performing a jump dash against a wall with a proper angle will allow Sonic to stick to the wall and jump back and forth between walls. This technique can stun enemies, activate vertical poles, and even give Sonic speed in very specific instances if cancelled. Blue Tornado Pressing B while the in jumping state will make Sonic start spinning in a circle, creating a tornado (hence the name Blue Tornado). Homing Attack If a jump dash is performed while Sonic is near a target (such as any enemy or item capsule), Sonic homes in on said target while jump dashing, performing a homing attack. This makes Sonic do a dash in the direction that he is facing, starting at a forward speed of 5. Jump Dash If you press A while in the jumping state, a jump dash is performed. Light Dash Pressing B with Sonic when approaching a set of rings causes Sonic to lock onto and follow the path of the rings at a high speed. If Sonic is upgraded to level 3, performing a rocket accel near vertical poles makes Sonic attach to that pole. Performing this rocket accel allows us to quickly gain enough speed to perform the clip without having to cover a lot of distance to build that speed. A great example is 8 seconds into Mystic Mansion, where we need to clip through a door but do not have enough speed to do so. This is a great way to build up speed in a scenario in which we don’t necessarily need to cover a lot of distance. Rocket Accel With Sonic as the active character, holding B for a variable amount of time will cause Tails or Knuckles to kick and propel Sonic forward. Thank you for all of your support throughout the years - CoolROM will continue strong.Kick While on the ground, pressing B with Sonic active causes him to kick. We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. This page has been removed due to a request from Nintendo of America Inc.
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